arXiv — NLP / Computation & Language · · 4 min read

Age of LLM: A Strategic 1v1 Benchmark for Reasoning, Diplomacy and Reliability of Large Language Models under Fog of War

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Computer Science > Artificial Intelligence

arXiv:2606.24391 (cs)
[Submitted on 23 Jun 2026]

Title:Age of LLM: A Strategic 1v1 Benchmark for Reasoning, Diplomacy and Reliability of Large Language Models under Fog of War

Authors:Arnaud Ricci
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Abstract:We introduce Age of LLM, a turn-based 1v1 benchmark in which two LLMs face off on a 13x7 grid to destroy the enemy base. Three stressors are deliberate: fog of war, full diplomacy (messages, ceasefires, ultimatums; uranium kept secret), and a reliability dimension where every turn must follow a strict JSON schema and an illegal action is silently discarded. The engine is private and each match uses a fresh random map seed and opponent, mitigating the data contamination that affects public benchmarks. Models receive a (near) rule-only prompt with no build-order advice (two tactical seed phrases were present during data collection; see Section 2.7). We benchmark 15 reasoning models across 54 matches and 5,258 actions. Findings: (1) the nuclear rush dominates (78% on the rules-coherent v0.11+ sub-corpus; 85% corpus-wide) with a sole-launcher signature that is largely mechanical under secret-simultaneous launch rules, not a cognitive deterrence failure; (2) military conquest is rare but faster (12.3 vs 18.9 turns); (3) diplomacy is prolific yet almost never consummated; (4) ~58% of illegal actions are fog/state errors, making the illegal-action rate a measure of belief-tracking; (5) -- the least established, and the only one we label exploratory -- a weak link associates reliability with winning. The corpus is small, unbalanced and not side-swapped, so the ranking is a preliminary descriptive view, not a contribution. Beyond ranking, the turn-by-turn traces of actions and messages make the corpus a lens on how LLMs reason under adversarial uncertainty -- their belief-tracking, spontaneous deception, and per-model cognitive "personas" -- which we frame as a future research direction. We release the replay format, an isometric viewer and all replays; engine source on request.
Comments: 25 pages including appendices, 8 figures, 4 tables; appendices include verbatim system prompt and engine resolution pseudocode. All correlations reported with p-values, 95% bootstrap confidence intervals and Spearman's rho; includes a Steiger test and Bradley-Terry fit
Subjects: Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA)
ACM classes: I.2.7
Cite as: arXiv:2606.24391 [cs.AI]
  (or arXiv:2606.24391v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2606.24391
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Arnaud Ricci [view email]
[v1] Tue, 23 Jun 2026 10:25:31 UTC (775 KB)
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