Age of LLM: A Strategic 1v1 Benchmark for Reasoning, Diplomacy and Reliability of Large Language Models under Fog of War
Mirrored from arXiv — NLP / Computation & Language for archival readability. Support the source by reading on the original site.
Computer Science > Artificial Intelligence
Title:Age of LLM: A Strategic 1v1 Benchmark for Reasoning, Diplomacy and Reliability of Large Language Models under Fog of War
Abstract:We introduce Age of LLM, a turn-based 1v1 benchmark in which two LLMs face off on a 13x7 grid to destroy the enemy base. Three stressors are deliberate: fog of war, full diplomacy (messages, ceasefires, ultimatums; uranium kept secret), and a reliability dimension where every turn must follow a strict JSON schema and an illegal action is silently discarded. The engine is private and each match uses a fresh random map seed and opponent, mitigating the data contamination that affects public benchmarks. Models receive a (near) rule-only prompt with no build-order advice (two tactical seed phrases were present during data collection; see Section 2.7). We benchmark 15 reasoning models across 54 matches and 5,258 actions. Findings: (1) the nuclear rush dominates (78% on the rules-coherent v0.11+ sub-corpus; 85% corpus-wide) with a sole-launcher signature that is largely mechanical under secret-simultaneous launch rules, not a cognitive deterrence failure; (2) military conquest is rare but faster (12.3 vs 18.9 turns); (3) diplomacy is prolific yet almost never consummated; (4) ~58% of illegal actions are fog/state errors, making the illegal-action rate a measure of belief-tracking; (5) -- the least established, and the only one we label exploratory -- a weak link associates reliability with winning. The corpus is small, unbalanced and not side-swapped, so the ranking is a preliminary descriptive view, not a contribution. Beyond ranking, the turn-by-turn traces of actions and messages make the corpus a lens on how LLMs reason under adversarial uncertainty -- their belief-tracking, spontaneous deception, and per-model cognitive "personas" -- which we frame as a future research direction. We release the replay format, an isometric viewer and all replays; engine source on request.
| Comments: | 25 pages including appendices, 8 figures, 4 tables; appendices include verbatim system prompt and engine resolution pseudocode. All correlations reported with p-values, 95% bootstrap confidence intervals and Spearman's rho; includes a Steiger test and Bradley-Terry fit |
| Subjects: | Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA) |
| ACM classes: | I.2.7 |
| Cite as: | arXiv:2606.24391 [cs.AI] |
| (or arXiv:2606.24391v1 [cs.AI] for this version) | |
| https://doi.org/10.48550/arXiv.2606.24391
arXiv-issued DOI via DataCite (pending registration)
|
Access Paper:
- View PDF
- HTML (experimental)
- TeX Source
Current browse context:
References & Citations
Bibliographic and Citation Tools
Code, Data and Media Associated with this Article
Demos
Recommenders and Search Tools
arXivLabs: experimental projects with community collaborators
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
More from arXiv — NLP / Computation & Language
-
Generating in the Limit with Infinitely Many Hallucinations
Jun 30
-
Extracting Knowledge from an Arabic-English Machine-Readable Dictionary Using Information Extraction
Jun 30
-
Developmental Trajectories of Situation Modeling and Mentalizing in Transformer Language Models
Jun 30
-
A French OSCE Dialogue Dataset and Controllable Virtual Patient System for Clinical Training
Jun 30
Discussion (0)
Sign in to join the discussion. Free account, 30 seconds — email code or GitHub.
Sign in →No comments yet. Sign in and be the first to say something.