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IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

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Computer Science > Machine Learning

arXiv:2608.05422 (cs)
[Submitted on 5 Aug 2026]

Title:IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

View a PDF of the paper titled IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games, by Conor M. Artman and Nicholas Di and Scott Perkins
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Abstract:While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games. We extend a generative flow network framework, Adversarial Flow Networks (AFlowNets), to incomplete information games, called Information Flow Networks (IFNs). We prove that previously established constraints for generative flow networks in complete information games are inadmissible for obtaining valid densities (corresponding to player strategies) and a valid training objective. We show that our proposed generalization, IFlowNets, alleviates this issue and strictly generalizes AFlowNets. In preliminary results for three standard game environments, IFlowNets perform comparably to or better than Outcome Sampling Monte Carlo Counterfactual Regret (OSMCCFR) and standard RL-based methods in performance and speed.
Comments: Accepted at the NeurIPS 2025 Workshop on Dynamics at the Frontiers of Optimization, Sampling, and Games
Subjects: Machine Learning (cs.LG); Multiagent Systems (cs.MA)
Cite as: arXiv:2608.05422 [cs.LG]
  (or arXiv:2608.05422v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2608.05422
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Conor Artman [view email]
[v1] Wed, 5 Aug 2026 21:31:23 UTC (622 KB)
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