Looking for feedback on my GPU-accelerated Snake AI project [P]
Mirrored from r/MachineLearning for archival readability. Support the source by reading on the original site.
| I've been building an AI that learns to play the classic Snake game through reinforcement learning. The goal is to reach high scores while keeping training time as low as possible. The current version averages 86 points (87 is the maximum) after less than 10 hours of training on a single free Google Colab T4 GPU. To keep training fast, it runs 4,096 Snake games directly on the GPU, combines GPU-native environment simulation with PPO + GAE, and uses a spatially-preserving CoordConv architecture that maintains the full game grid throughout training. I'm sure there's still room to improve. If you've worked on reinforcement learning or efficient training systems, what would you try next? Better exploration, reward design, network architecture, or something else? Repository: (https://github.com/siddhartha399/PPO-CoordConv-Snake) I'd really appreciate any feedback or criticism. [link] [comments] |
More from r/MachineLearning
-
A collision-entropy floor for watermark/retrieval AI-text detection. Looking for a sanity check before I take this further [D]
Aug 14
-
Are supervised and unsupervised learning still relevant today? [D]
Aug 14
-
TMLR Relevance and Prestige [D]
Aug 13
-
Reproducible canvas-aligned low-level patterns in somerandomllm-generated images and their possible relation to iterative editing artifacts [D]
Aug 13
Discussion (0)
Sign in to join the discussion. Free account, 30 seconds — email code or GitHub.
Sign in →No comments yet. Sign in and be the first to say something.