arXiv — Machine Learning · · 3 min read

Welfare, Improvability, and Variance: A Principal-Agent Approach to Optimal Benchmark Item Aggregation

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Computer Science > Machine Learning

arXiv:2605.30916 (cs)
[Submitted on 29 May 2026]

Title:Welfare, Improvability, and Variance: A Principal-Agent Approach to Optimal Benchmark Item Aggregation

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Abstract:AI benchmarks have well-documented limitations, with prior work examining contamination, saturation, and construct underspecification. Aggregation has received far less attention: benchmarks are typically summarized by uniformly averaging item-level scores, implicitly treating every test item as equally valuable. We model benchmarking as a multitask principal-agent game and show that the welfare loss from a benchmark is determined jointly by three item-level primitives: alignment with normative welfare priorities, marginal improvability, and performance variance. We translate the theory into an audit framework that ranks items along each of these three axes, and apply it to OLMES items using WORKBank for welfare, the EvoLM 4B suite for improvability, and the PolyPythias 410M panel for variance. The framework surfaces items that are Pareto-inferior within OLMES subject to a pro-worker welfare operationalization. All code is available at this https URL.
Subjects: Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT); Theoretical Economics (econ.TH)
Cite as: arXiv:2605.30916 [cs.LG]
  (or arXiv:2605.30916v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2605.30916
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Justin Hartenstein [view email]
[v1] Fri, 29 May 2026 07:01:38 UTC (140 KB)
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