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WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
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Abstract
WorldDirector enables controllable video generation with persistent object memory by decoupling semantic motion planning from visual rendering through LLM coordination of 3D trajectories and camera movements.
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
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Cite arxiv.org/abs/2607.02517 in a model README.md to link it from this page.
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