arXiv — NLP / Computation & Language · · 4 min read

EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management

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Computer Science > Computation and Language

arXiv:2606.15532 (cs)
[Submitted on 14 Jun 2026]

Title:EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management

View a PDF of the paper titled EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management, by Rongzhi Zhu and Xiang Huang and Yuchuan Wu and Rui Wang and Zequn Sun and Tao Ren and Weiyao Luo and Bingxue Qiu and Jieping Ye and Yongbin Li and Wei Hu
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Abstract:Emotional intelligence (EI) in Large Language Models (LLMs) is often evaluated through static understanding tasks or single-response dialogue generation. However, emotion management is interactive: a good model should not only recognize a user's emotion, but also improve the user's emotional and relational state over several turns. We introduce EIBench, a simulator-based benchmark for interactive emotion management. EIBench contains 2,222 scenarios, with 2,009 for training and 213 for held-out testing. The scenarios are organized by a 2x2 taxonomy covering Support, Defense, Repair, and Charm, which together capture different forms of support, boundary maintenance, trust repair, and rapport building. In each scenario, an LLM simulator plays the user, updates an emotion-relation state after each turn, and maps the final state to an anchor-based score. This design makes EIBench both an evaluation benchmark and a training environment: the final state gives the outcome reward, while the per-turn state updates provide dense feedback for RL. We evaluate 15 open- and closed-source LLMs. Current models perform well on support and rapport-building scenes, but struggle with boundary maintenance under user pressure. To improve the EI ability of LLMs, we propose Centered Turn-Credit GRPO (CTC-GRPO), a GRPO extension that reuses the simulator's per-turn state updates as dense turn-level feedback while preserving the final outcome reward. CTC-GRPO improves Qwen3-8B from -22.4 to +22.4 on EIBench and also improves on out-of-distribution evaluations including SAGE (+12.4) and EQBench3 (+20.9%). Our results show that simulator-tracked user states can support both evaluation and training for multi-turn emotion management.
Subjects: Computation and Language (cs.CL); Machine Learning (cs.LG)
Cite as: arXiv:2606.15532 [cs.CL]
  (or arXiv:2606.15532v1 [cs.CL] for this version)
  https://doi.org/10.48550/arXiv.2606.15532
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Wei Hu [view email]
[v1] Sun, 14 Jun 2026 01:22:03 UTC (2,031 KB)
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