arXiv — NLP / Computation & Language · · 3 min read

Persona-Pruner: Sculpting Lightweight Models for Role-Playing

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Computer Science > Machine Learning

arXiv:2606.14695 (cs)
[Submitted on 12 Jun 2026]

Title:Persona-Pruner: Sculpting Lightweight Models for Role-Playing

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Abstract:Language Models (LMs) have shown remarkable potential as role-playing chatbots, delivering consistent, stylized interactions when given a specification of a character or user persona. However, applying these capabilities to real-world applications (e.g., ecosystems with numerous NPCs interacting simultaneously) exposes a critical inefficiency due to the excessive computational cost. In this paper, we question the necessity of dedicating a full, generalist model to a single persona, hypothesizing that a specific character identity relies on only a fraction of the model's total capacity. We observe that naively pruning LMs often severely degrades the role-playing performance for a specific persona; it does not distinguish between redundant knowledge and essential character traits. We propose Persona-Pruner, a framework that sculpts a lightweight role-playing model by isolating persona-specific sub-networks from a single description. Our experiments consistently show that Persona-Pruner preserves role-playing performance substantially more effectively than existing state-of-the-art LLM pruning techniques, reducing the performance drop from the dense model by up to 93.8% over the strongest baseline on RoleBench in LLM-as-a-judge score, while still maintaining general LLM capabilities. Code is available at this https URL.
Comments: 25 pages; ICML 2026; Code is available at this https URL
Subjects: Machine Learning (cs.LG); Computation and Language (cs.CL)
Cite as: arXiv:2606.14695 [cs.LG]
  (or arXiv:2606.14695v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2606.14695
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Jinsu Kim [view email]
[v1] Fri, 12 Jun 2026 17:58:08 UTC (515 KB)
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