Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry
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Computer Science > Machine Learning
Title:Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry
Abstract:We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving $\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T})$ regret, where $H$ is the horizon, $S$ the state count, $T = KH$ the total steps, and $A_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i|$ the joint action space across $M$ players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret $\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3})$. Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because $A_{\text{joint}}$ grows exponentially in $M$, the bounds are most meaningful for small $M$ or small per-player action sets.
| Subjects: | Machine Learning (cs.LG) |
| Cite as: | arXiv:2608.12753 [cs.LG] |
| (or arXiv:2608.12753v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2608.12753
arXiv-issued DOI via DataCite (pending registration)
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