I created an autonomous boxing benchmark [D]
Mirrored from r/MachineLearning for archival readability. Support the source by reading on the original site.
| I created an AI boxing match to test the decision speed, adaptability and strategy. I fed the LLMs with data about the current match and if they have vision, they will get even more data. The match has street rules, anything goes and an AI is not defeated until the ref counts to 10 or they do 50% of their HP in damage after being knocked out. I wanted to create a fun benchmark that isn't just boring problems to be solved. Now I test them while stimulating getting punched in the face. I've been testing with gemini-flash-live models because of the speed and vision support it offers. With these models, they can actually dodge punches and counter punches. Local models on my own hardware (5060ti 8gb) take a while to inference so I'm not sure if I should introduce time scaling to compensate otherwise I want to use this to benchmark models so I'm curious on what kind of stats would be useful? Here is what I'm tracking have so far: Speed and Latency Metrics
Action Quality and "Tool" Correctness
Adaptive Strategy and State Awareness
Beyond these metrics, I'm also tracking various fighting stats like hits landed/missed, where it hit, how many times they were downed or knocked out the ref. Are there important stats that I'm missing or any that might be useful or fun that would be nice to see? I'm still trying to balance a lot of the actions but it's coming along great so far! I think making a physics-based benchmark and doing a N series test to find out which model performs better is a ton of fun and I genuinely laugh at the stuff they say or do. I want this to make this a really fun tool with great metrics so any advice in terms of what you would like to see would be extremely helpful! Thanks for reading! I posted a longer breakdown of the system here: [link] [comments] |
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