Qwen3.6 27B local vs Opus 4.8, voxel engine in raw C with zero frameworks
Mirrored from r/LocalLLaMA for archival readability. Support the source by reading on the original site.
| Sunday experiment. Same prompt to both. Build a voxel world in plain C. No engine, no game library, no framework, just the compiler. The model does its own chunk meshing, render loop and memory management by hand. Left is Claude Code on Opus 4.8. Right is Qwen3.6 27B local on vLLM, the new NVFP4 quant, 256k context. Runs around 130 TPS on an RTX 6000 Blackwell 96GB through my own coding agent. Opus clearly understands voxel physics. Terrain holds, chunks line up, collision works. The 27B compiles and renders, then tears itself apart on screen. The quality gap I expected. What I did not expect was a local 27B handling C at all. Almost every local demo is Python or TypeScript with a framework doing the work. Strip that away and you are left with raw pointers and manual allocation, exactly where I assumed a quantized model would fall over. It did not. Rough, but it builds and runs. Everyone watches the frontier race. Nobody talks about the bottom catching up. Two years ago this prompt gave you a segfault on a local model. Now it gives you a broken world that still runs on a card under your desk. The ceiling barely moved. The floor sprinted. [link] [comments] |
More from r/LocalLLaMA
-
Been running Qwen3.6-27B through a 3-critic harness. The harness matters more than I thought
Jun 30
-
I Hate Dario Amodei, and everything he stands for.
Jun 29
-
Introducing LongCat-2.0 - , a large-scale MoE language model with 1.6 trillion total parameters and ~48 billion activated per token. This was the stealth model that was on Openrouter under the name 'owl-alpha'.
Jun 29
-
Krea-2-Turbo Image Model - Easy to be fully uncensored, but it can also EDIT Images!
Jun 29
Discussion (0)
Sign in to join the discussion. Free account, 30 seconds — email code or GitHub.
Sign in →No comments yet. Sign in and be the first to say something.