local vibecoding with Qwen 3.8 27B and Godot
Mirrored from r/LocalLLaMA for archival readability. Support the source by reading on the original site.
| OK, you guys want to start with local vibecoding but don't know how. In the discussions, you recommended that I use Godot. I downloaded it without knowing what it was. I was expecting a library, but it was an .exe file. So I started pi with Qwen 3.8 27B and told it to explore this topic without my help. I needed to use four prompts. You can see all of them in the screenshots, so you can reproduce my steps. The whole session used 25% of my context, so you can use just 1/4, which is about 64k. The game works: you can walk around the dungeons, the llamas are dancing, and there are dynamic lights. My full command is: You need vision for debugging, see the prompts, the screen was black! You probably don't need Q8, try a lower quant. As I said, you don't need the full context length. You need pi or something similar. This way, you can use just a few prompts and let the computer work without your input. [link] [comments] |
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