r/LocalLLaMA · · 1 min read

local vibecoding with Qwen 3.8 27B and Godot

Mirrored from r/LocalLLaMA for archival readability. Support the source by reading on the original site.

local vibecoding with Qwen 3.8 27B and Godot

OK, you guys want to start with local vibecoding but don't know how. In the discussions, you recommended that I use Godot. I downloaded it without knowing what it was. I was expecting a library, but it was an .exe file. So I started pi with Qwen 3.8 27B and told it to explore this topic without my help.

I needed to use four prompts. You can see all of them in the screenshots, so you can reproduce my steps. The whole session used 25% of my context, so you can use just 1/4, which is about 64k.

The game works: you can walk around the dungeons, the llamas are dancing, and there are dynamic lights.

My full command is:

llama-server -m /mnt/models2/Qwen/3.8/27B/Qwen3.8-27B-UD-Q8_K_XL.gguf -mm /mnt/models2/Qwen/3.8/27B/Qwen3.8-27B-mmproj-BF16.gguf --host 0.0.0.0 --jinja -fa on --keep 4096 -b 8192 --parallel 1 --ctx-checkpoints 12 --cache-ram 65536 --temp 0.6 --top-p 0.95 --top-k 20 --min-p 0 --presence-penalty 0 --repeat-penalty 1.0 --spec-type ngram-mod --spec-type draft-mtp --spec-draft-n-max 3 --chat-template-kwargs {"preserve_thinking":true} 

You need vision for debugging, see the prompts, the screen was black!

You probably don't need Q8, try a lower quant.

As I said, you don't need the full context length.

You need pi or something similar. This way, you can use just a few prompts and let the computer work without your input.

submitted by /u/jacek2023
[link] [comments]

Discussion (0)

Sign in to join the discussion. Free account, 30 seconds — email code or GitHub.

Sign in →

No comments yet. Sign in and be the first to say something.

More from r/LocalLLaMA