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GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

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GRAIL is a digital pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors, facilitating sim-to-real training of visual robot policies for complex real-world navigation and manipulation.</p>\n","updatedAt":"2026-06-04T02:13:51.801Z","author":{"_id":"6039478ab3ecf716b1a5fd4d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/6039478ab3ecf716b1a5fd4d/_Thy4E7taiSYBLKxEKJbT.jpeg","fullname":"taesiri","name":"taesiri","type":"user","isPro":true,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":310,"isUserFollowing":false}},"numEdits":0,"identifiedLanguage":{"language":"en","probability":0.8486630320549011},"editors":["taesiri"],"editorAvatarUrls":["https://cdn-avatars.huggingface.co/v1/production/uploads/6039478ab3ecf716b1a5fd4d/_Thy4E7taiSYBLKxEKJbT.jpeg"],"reactions":[],"isReport":false}}],"primaryEmailConfirmed":false,"paper":{"id":"2606.05160","authors":[{"_id":"6a20df2b15100c5272a8464c","name":"Tianyi Xie","hidden":false},{"_id":"6a20df2b15100c5272a8464d","name":"Haotian Zhang","hidden":false},{"_id":"6a20df2b15100c5272a8464e","name":"Jinhyung Park","hidden":false},{"_id":"6a20df2b15100c5272a8464f","name":"Zi Wang","hidden":false},{"_id":"6a20df2b15100c5272a84650","name":"Bowen Wen","hidden":false},{"_id":"6a20df2b15100c5272a84651","name":"Jiefeng Li","hidden":false},{"_id":"6a20df2b15100c5272a84652","name":"Xueting Li","hidden":false},{"_id":"6a20df2b15100c5272a84653","name":"Qingwei Ben","hidden":false},{"_id":"6a20df2b15100c5272a84654","name":"Haoyang Weng","hidden":false},{"_id":"6a20df2b15100c5272a84655","name":"Yufei Ye","hidden":false},{"_id":"6a20df2b15100c5272a84656","name":"David Minor","hidden":false},{"_id":"6a20df2b15100c5272a84657","name":"Tingwu Wang","hidden":false},{"_id":"6a20df2b15100c5272a84658","name":"Chenfanfu Jiang","hidden":false},{"_id":"6a20df2b15100c5272a84659","name":"Sanja Fidler","hidden":false},{"_id":"6a20df2b15100c5272a8465a","name":"Jan Kautz","hidden":false},{"_id":"6a20df2b15100c5272a8465b","name":"Linxi Fan","hidden":false},{"_id":"6a20df2b15100c5272a8465c","name":"Yuke Zhu","hidden":false},{"_id":"6a20df2b15100c5272a8465d","name":"Zhengyi Luo","hidden":false},{"_id":"6a20df2b15100c5272a8465e","name":"Umar Iqbal","hidden":false},{"_id":"6a20df2b15100c5272a8465f","name":"Ye Yuan","hidden":false}],"mediaUrls":["https://cdn-uploads.huggingface.co/production/uploads/6039478ab3ecf716b1a5fd4d/pF8chhxWNtHf9E7PzvnbV.mp4"],"publishedAt":"2026-06-03T00:00:00.000Z","submittedOnDailyAt":"2026-06-04T00:00:00.000Z","title":"GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors","submittedOnDailyBy":{"_id":"6039478ab3ecf716b1a5fd4d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/6039478ab3ecf716b1a5fd4d/_Thy4E7taiSYBLKxEKJbT.jpeg","isPro":true,"fullname":"taesiri","user":"taesiri","type":"user","name":"taesiri"},"summary":"Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. 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Papers
arxiv:2606.05160

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Published on Jun 3
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Abstract

GRAIL generates diverse humanoid manipulation and locomotion data through 3D asset composition and video foundation models, enabling effective sim-to-real transfer for robot control.

Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\% real-world success on diverse object pick-up and 90\% success on stair-climbing.

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Paper submitter about 7 hours ago

GRAIL is a digital pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors, facilitating sim-to-real training of visual robot policies for complex real-world navigation and manipulation.

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