Self-Play Reinforcement Learning under Imperfect Information in Big 2
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Computer Science > Machine Learning
Title:Self-Play Reinforcement Learning under Imperfect Information in Big 2
Abstract:Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for Big 2 that enables controlled comparisons between policy-gradient and value-approximating agents. Under a common environment, input representation, training budget, and evaluation protocol, PPO outperforms Monte Carlo Q approximation, SARSA, and Q-learning against random, greedy, and heuristic Big 2 opponents. We further find that moderate entropy regularization improves PPO by preventing the policy from becoming overly deterministic, and that current-policy self-play provides a stronger finite-budget curriculum than checkpoint self-play or fixed-opponent training. Together, these results show that Big 2 is a useful controlled setting for studying deep RL under imperfect information, multiplayer interaction, delayed rewards, and variable action sets.
| Comments: | 11 pages |
| Subjects: | Machine Learning (cs.LG); Artificial Intelligence (cs.AI) |
| Cite as: | arXiv:2605.28863 [cs.LG] |
| (or arXiv:2605.28863v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2605.28863
arXiv-issued DOI via DataCite (pending registration)
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