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GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

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We built Photoshop's magic wand for 3D Gaussian Splatting. ✨</p>\n<p>Meet 𝐆𝐚𝐮𝐬𝐬𝐢𝐚𝐧𝐒𝐞𝐥𝐞𝐜𝐭𝐨𝐫 🖌️ — scribble on one view, and the whole 3D object pops out of the scene. Same gesture you'd use to select a flower in a photo, except the canvas is in 3D space and what you get back is a real 3D asset.</p>\n<p>Forget about renting GPU servers to deploy heavy 3D segmentation models. That's a phone doing it, live 📱👇</p>\n<p><video src=\"https://cdn-uploads.huggingface.co/production/uploads/6719d7b6248e67e1a915d9b8/5TvvdMDk8s82PxkvNTN9H.mp4\" controls=\"\" class=\"max-w-full!\"></video></p>","updatedAt":"2026-08-07T22:42:54.456Z","author":{"_id":"6719d7b6248e67e1a915d9b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/6719d7b6248e67e1a915d9b8/XcxMnbh_y-yZ-eH3au6LW.jpeg","fullname":"YuhengLiu","name":"Yuheng02","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":2,"isUserFollowing":false}},"numEdits":0,"identifiedLanguage":{"language":"en","probability":0.8070180416107178},"editors":["Yuheng02"],"editorAvatarUrls":["https://cdn-avatars.huggingface.co/v1/production/uploads/6719d7b6248e67e1a915d9b8/XcxMnbh_y-yZ-eH3au6LW.jpeg"],"reactions":[],"isReport":false}},{"id":"6a76878b14fd2a1046f0c5e2","author":{"_id":"63d3e0e8ff1384ce6c5dd17d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg","fullname":"Librarian Bot (Bot)","name":"librarian-bot","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":378,"isUserFollowing":false},"createdAt":"2026-08-08T01:34:03.000Z","type":"comment","data":{"edited":false,"hidden":false,"latest":{"raw":"This is an automated message from the [Librarian Bot](https://huggingface.co/librarian-bots). I found the following papers similar to this paper. \n\nThe following papers were recommended by the Semantic Scholar API \n\n* [Intrinsic 4D Gaussian Segmentation from Scene Cues](https://huggingface.co/papers/2606.18623) (2026)\n* [Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement](https://huggingface.co/papers/2607.01708) (2026)\n* [Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality](https://huggingface.co/papers/2608.04475) (2026)\n* [OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes](https://huggingface.co/papers/2608.04560) (2026)\n* [ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting](https://huggingface.co/papers/2607.18801) (2026)\n* [Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video](https://huggingface.co/papers/2606.28828) (2026)\n* [Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images](https://huggingface.co/papers/2607.01633) (2026)\n\n\n Please give a thumbs up to this comment if you found it helpful!\n\n If you want recommendations for any Paper on Hugging Face checkout [this](https://huggingface.co/spaces/librarian-bots/recommend_similar_papers) Space\n\n You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: `@librarian-bot recommend`","html":"<p>This is an automated message from the <a href=\"https://huggingface.co/librarian-bots\">Librarian Bot</a>. I found the following papers similar to this paper. </p>\n<p>The following papers were recommended by the Semantic Scholar API </p>\n<ul>\n<li><a href=\"https://huggingface.co/papers/2606.18623\">Intrinsic 4D Gaussian Segmentation from Scene Cues</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2607.01708\">Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2608.04475\">Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2608.04560\">OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2607.18801\">ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2606.28828\">Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video</a> (2026)</li>\n<li><a href=\"https://huggingface.co/papers/2607.01633\">Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images</a> (2026)</li>\n</ul>\n<p> Please give a thumbs up to this comment if you found it helpful!</p>\n<p> If you want recommendations for any Paper on Hugging Face checkout <a href=\"https://huggingface.co/spaces/librarian-bots/recommend_similar_papers\">this</a> Space</p>\n<p> You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: <code>@librarian-bot recommend</code></p>\n","updatedAt":"2026-08-08T01:34:03.258Z","author":{"_id":"63d3e0e8ff1384ce6c5dd17d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg","fullname":"Librarian Bot (Bot)","name":"librarian-bot","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":378,"isUserFollowing":false}},"numEdits":0,"identifiedLanguage":{"language":"en","probability":0.7319480180740356},"editors":["librarian-bot"],"editorAvatarUrls":["https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg"],"reactions":[],"isReport":false}}],"primaryEmailConfirmed":false,"paper":{"id":"2608.01492","authors":[{"_id":"6a765ecc8e9301703eaa5900","name":"Baihan Yang","hidden":false},{"_id":"6a765ecc8e9301703eaa5901","name":"Tiexin Li","hidden":false},{"_id":"6a765ecc8e9301703eaa5902","user":{"_id":"6719d7b6248e67e1a915d9b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/6719d7b6248e67e1a915d9b8/XcxMnbh_y-yZ-eH3au6LW.jpeg","isPro":false,"fullname":"YuhengLiu","user":"Yuheng02","type":"user","name":"Yuheng02"},"name":"Yuheng Liu","status":"claimed_verified","statusLastChangedAt":"2026-08-08T00:45:04.567Z","hidden":false},{"_id":"6a765ecc8e9301703eaa5903","name":"Xin Lin","hidden":false},{"_id":"6a765ecc8e9301703eaa5904","name":"Xinke Li","hidden":false},{"_id":"6a765ecc8e9301703eaa5905","name":"Xiaohui Xie","hidden":false},{"_id":"6a765ecc8e9301703eaa5906","name":"Truong Nguyen","hidden":false}],"publishedAt":"2026-08-02T00:00:00.000Z","submittedOnDailyAt":"2026-08-07T00:00:00.000Z","title":"GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization","submittedOnDailyBy":{"_id":"6719d7b6248e67e1a915d9b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/6719d7b6248e67e1a915d9b8/XcxMnbh_y-yZ-eH3au6LW.jpeg","isPro":false,"fullname":"YuhengLiu","user":"Yuheng02","type":"user","name":"Yuheng02"},"summary":"Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. 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Papers
arxiv:2608.01492

GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

Published on Aug 2
· Submitted by
YuhengLiu
on Aug 7
Authors:
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Abstract

Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.

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Paper author Paper submitter about 20 hours ago

We built Photoshop's magic wand for 3D Gaussian Splatting. ✨

Meet 𝐆𝐚𝐮𝐬𝐬𝐢𝐚𝐧𝐒𝐞𝐥𝐞𝐜𝐭𝐨𝐫 🖌️ — scribble on one view, and the whole 3D object pops out of the scene. Same gesture you'd use to select a flower in a photo, except the canvas is in 3D space and what you get back is a real 3D asset.

Forget about renting GPU servers to deploy heavy 3D segmentation models. That's a phone doing it, live 📱👇

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