arXiv — Machine Learning · · 3 min read

Offline Two-Player Zero-Sum Markov Games with KL Regularization

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Computer Science > Machine Learning

arXiv:2605.13025 (cs)
[Submitted on 13 May 2026]

Title:Offline Two-Player Zero-Sum Markov Games with KL Regularization

View a PDF of the paper titled Offline Two-Player Zero-Sum Markov Games with KL Regularization, by Claire Chen and Yuheng Zhang and Xinyu Liu and Zixuan Xie and Shuze Daniel Liu and Nan Jiang
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Abstract:We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast $\widetilde{\mathcal{O}}(1/n)$ convergence rate under \textit{unilateral concentrability}, improving over the standard $\widetilde{\mathcal{O}}(1/\sqrt{n})$ rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same $\widetilde{\mathcal{O}}(1/n)$ statistical rate up to a vanishing optimization error of order $\widetilde{\mathcal{O}}(1/\sqrt{T})$ in the number of self-play iterations $T$.
Subjects: Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT)
Cite as: arXiv:2605.13025 [cs.LG]
  (or arXiv:2605.13025v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2605.13025
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Claire Chen [view email]
[v1] Wed, 13 May 2026 05:29:21 UTC (160 KB)
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