arXiv — Machine Learning · · 4 min read

Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games

Mirrored from arXiv — Machine Learning for archival readability. Support the source by reading on the original site.

Computer Science > Machine Learning

arXiv:2605.14379 (cs)
[Submitted on 14 May 2026]

Title:Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games

View a PDF of the paper titled Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games, by JB Lanier and 3 other authors
View PDF HTML (experimental)
Abstract:Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In this paper, we propose a multi-agent starting-state sampling strategy designed to substantially accelerate online exploration in regularized policy-gradient game methods for two-player zero-sum (2p0s) games. Motivated by an assumption that offline demonstrations from skilled humans can provide good coverage of high-level strategies relevant to equilibrium play, we propose the initialization of reinforcement learning data collection at intermediate states sampled from offline data to facilitate exploration of strategically relevant subgames. Referring to this method as Data-Augmented Game Starts (DAGS), we perform experiments using synthetic datasets and analytically tractable, long-horizon control variants of two-player Kuhn Poker, Goofspiel, and a counterexample game designed to penalize biased beliefs over hidden information. Under fixed computational budgets, DAGS enables regularized policy gradient methods to achieve lower exploitability in games with significantly more challenging exploration. We show that augmenting starting state distributions when solving imperfect information games can lead to biased equilibria, and we provide a straightforward mitigation to this in the form of multi-task observation flags. Finally, we release a new set of benchmark environments that drastically increase exploration challenges and state counts in existing OpenSpiel games while keeping exploitability measurements analytically tractable.
Comments: 17 pages, 4 figures. JB Lanier and Nathan Monette contributed equally
Subjects: Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA)
Cite as: arXiv:2605.14379 [cs.LG]
  (or arXiv:2605.14379v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2605.14379
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: J.B. Lanier [view email]
[v1] Thu, 14 May 2026 05:00:52 UTC (160 KB)
Full-text links:

Access Paper:

    View a PDF of the paper titled Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games, by JB Lanier and 3 other authors
  • View PDF
  • HTML (experimental)
  • TeX Source

Current browse context:

cs.LG
< prev   |   next >
Change to browse by:

References & Citations

Loading...

BibTeX formatted citation

loading...
Data provided by:

Bookmark

BibSonomy Reddit
Bibliographic Tools

Bibliographic and Citation Tools

Bibliographic Explorer Toggle
Bibliographic Explorer (What is the Explorer?)
Connected Papers Toggle
Connected Papers (What is Connected Papers?)
Litmaps Toggle
Litmaps (What is Litmaps?)
scite.ai Toggle
scite Smart Citations (What are Smart Citations?)
Code, Data, Media

Code, Data and Media Associated with this Article

alphaXiv Toggle
alphaXiv (What is alphaXiv?)
Links to Code Toggle
CatalyzeX Code Finder for Papers (What is CatalyzeX?)
DagsHub Toggle
DagsHub (What is DagsHub?)
GotitPub Toggle
Gotit.pub (What is GotitPub?)
Huggingface Toggle
Hugging Face (What is Huggingface?)
ScienceCast Toggle
ScienceCast (What is ScienceCast?)
Demos

Demos

Replicate Toggle
Replicate (What is Replicate?)
Spaces Toggle
Hugging Face Spaces (What is Spaces?)
Spaces Toggle
TXYZ.AI (What is TXYZ.AI?)
Related Papers

Recommenders and Search Tools

Link to Influence Flower
Influence Flower (What are Influence Flowers?)
Core recommender toggle
CORE Recommender (What is CORE?)
IArxiv recommender toggle
IArxiv Recommender (What is IArxiv?)
About arXivLabs

arXivLabs: experimental projects with community collaborators

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Discussion (0)

Sign in to join the discussion. Free account, 30 seconds — email code or GitHub.

Sign in →

No comments yet. Sign in and be the first to say something.

More from arXiv — Machine Learning