r/LocalLLaMA · · 1 min read

I bundled a fully local LLM inside my Unity game. No internet, no cloud, no API key. The conversation is the gameplay.

Mirrored from r/LocalLLaMA for archival readability. Support the source by reading on the original site.

I bundled a fully local LLM inside my Unity game. No internet, no cloud, no API key. The conversation is the gameplay.

I am making a game that is bundled with a local LLM and every conversation is unique. The game, 'Simulation Simulator', is a campfire chat sim game about DMT, simulation theory, and a friend with a computer monitor for a head. 5 endings you can reach totally based on how you interact naturally with the AI. One is a romance ending! Everything in the clip is totally organic and unscripted.

Trying to use AI for good. Haven't seen the use of LLM tech inside games to this extent yet. I'm sure people much smarter than me must be trying though. For NPCs & world building, this seems like a logical next step.

I even wanted to do text to speech audio and automatic translation. The only thing really preventing it right now is processing time on local machines. Those extra layers would add like 10-20 seconds of calls per exchange so it just breaks the game. If processing gets faster/better, I can imagine whole towns of NPCs with memories, that have no scripted dialogue at all and change over time.

In my game here, you argue with an LLM and can attempt to prove that reality itself is a simulation. It's really a philosophical experiment more than a game. It can get trippy trying to prove you do or don't exist.

Anyway, demo for Simulation Simulator is out on steam if you want to try for yourself. Let's talk using AI for good in games!

submitted by /u/MorphLand
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