GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation
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Computer Science > Computation and Language
Title:GARL: Game-Theoretic Reinforcement Learning for Multi-Agent Strategic Prioritisation
Abstract:LLM-based multi-agent systems are increasingly used for strategic decision-making tasks. In such settings, performance depends not only on individual model capabilities, but also on the policies by which agents interact and adapt. Multi-agent reinforcement learning can optimise these interaction policies, but its reward design often remains task-specific and weakly grounded in interaction structure. To address this gap, we propose GARL, a GAme-theoretic Reinforcement Learning framework for multi-agent strategic prioritisation. GARL formalises strategic prioritisation as a two-stage game: competing agents first allocate strategic resources over a shared candidate set, and a higher-level arbiter then produces the final ranking. The resulting game-theoretic utilities are converted into role-specific reinforcement signals, allowing policy optimisation to be guided by structured interaction. We instantiate GARL on issues-in-dispute ranking, where the goal is to prioritise core issues in legal proceedings. Experiments show that GARL improves ranking performance, enables small open-source LLMs to become competitive with a strong closed-source LLM under the same candidate-ranking setting, and yields gains in legal-domain competence and broader strategic decision-making. Overall, GARL demonstrates how game-theoretic interaction structure can be turned into reinforcement-learning objectives, providing a principled approach to policy optimisation in multi-agent strategic prioritisation.
| Subjects: | Computation and Language (cs.CL) |
| Cite as: | arXiv:2606.05002 [cs.CL] |
| (or arXiv:2606.05002v1 [cs.CL] for this version) | |
| https://doi.org/10.48550/arXiv.2606.05002
arXiv-issued DOI via DataCite (pending registration)
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