arXiv — Machine Learning · · 3 min read

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

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Computer Science > Machine Learning

arXiv:2606.20014 (cs)
[Submitted on 18 Jun 2026]

Title:Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

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Abstract:Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and \emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4\% vs 51.5\% win rate, $p=0.103$) while both significantly outperform Flat RL trained without skill decomposition. A user study ($n=15$) reveals that 60\% of participants perceive LLM+RL agents as the most human-like ($p=0.027$), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.
Comments: 12 pages, 9 figures
Subjects: Machine Learning (cs.LG); Artificial Intelligence (cs.AI)
Cite as: arXiv:2606.20014 [cs.LG]
  (or arXiv:2606.20014v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2606.20014
arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Linus Gisslén [view email]
[v1] Thu, 18 Jun 2026 09:47:06 UTC (2,610 KB)
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