Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study
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Physics > Physics and Society
Title:Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study
Abstract:Capturing the strategic decision-making inherent in competitive human driving is critical for autonomous vehicle safety and traffic simulation. This study demonstrates that game-theoretic Inverse Reinforcement Learning (IRL) provides a robust framework for this challenge. We present a comprehensive analysis comparing data-driven IRL models against an established physics-based game-theoretic approach for predicting aggressive, safety-critical cut-in lane changes. Using the high-fidelity highD dataset, we systematically develop and evaluate a series of IRL models with increasing feature complexity. Our results reveal significant advantages: the best-performing IRL models achieve an overall prediction accuracy exceeding 75 percent while maintaining a Cut-In precision up to 51 percent and recall up to 49 percent. This represents a significant improvement over the established physics-based benchmark, which achieved only 4.4 percent precision in these high-stakes scenarios. The analysis reveals a clear trade-off: incorporating granular, instantaneous features yields higher precision, while adding temporal consistency features maximizes recall. These findings suggest that IRL-based models can effectively bridge the gap between microscopic driver intent and macroscopic safety outcomes, providing a more reliable foundation for modeling interactions in mixed-autonomy environments.
| Subjects: | Physics and Society (physics.soc-ph); Machine Learning (cs.LG) |
| Cite as: | arXiv:2608.06445 [physics.soc-ph] |
| (or arXiv:2608.06445v1 [physics.soc-ph] for this version) | |
| https://doi.org/10.48550/arXiv.2608.06445
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